Archive
- [ 4 posts ] May 2010
- [ 4 posts ] April 2010
- [ 3 posts ] January 2010
- [ 2 posts ] September 2009
- [ 3 posts ] June 2009
- [ 3 posts ] May 2009
- [ 3 posts ] April 2009
- [ 6 posts ] March 2009
- [ 1 post ] February 2009
- [ 1 post ] January 2009
- [ 8 posts ] November 2008
- [ 7 posts ] October 2008
Recent Comments
- Charles » 28 Jul
Using jQuery to highlight required fields - Graham Weldon » 30 Jun
iPhone 3.0 tethering with Optus - Update - Eric » 18 Jun
iPhone 3.0 tethering with Optus - Update - Graham Weldon » 24 May
iPhone tethering success with optus - Jacob » 24 May
iPhone tethering success with optus
Projects
PreBot
Arduino Based Robot
My first steps into the world of robotics, electronics, and Arduino development. This is a hobby to keep me busy in my free time, allowing for some programming, construction and afew other oddities.
Star Trek Online Server Status Checker
Realtime Server Status checker for Star Trek Online.
This is a Mac OSX dashboard widget to check the current server status of Star Trek online. Its indicates online, offline, and unreachable states. It refreshes its status each time the widget is shown, and also has a manual refresh button to allow forced status updates.
First to Strike
A proof of concept web-based game engine, and sample game implementation
Build on the foundation of the amazing CakePHP Framework, the First to Strike Game Engine is designed to meet the needs of any web based game project, providing structure and form for the project, while not impacting flexibility.
Managed and Integrated Gaming Servers
Centralised process management designed for gaming servers, and gamers needs
MIGS is a control platform through which administrators can manage and maintain processes on a diverse range of physical servers, operating systems and geographical locations.
While this system is designed and built with for management of gaming daemons, it is capable of managing any process that you may need to run, monitor and deploy with flexibility.
