Blog Archive

Showing posts from January 2012

2D Terrain Generation with Processing - 06 January, 2012

Yeah yeah.. You’ve heard it all before. Terrain generation. Perlin noise. All that jazz. Yes, well, I have gone and done it again, and I have used this attempt at 2D terrain generation to try and get a better understanding of the control I have ov...

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3D terrain generation with THREE.js - 30 January, 2012

I’m increasingly interested in the use and application of Perlin and Simplex style noise generation to real world problems, and even moreso for the simulation of real world environments. This has come from my personal side projects in game develop...

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